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Recent Movie Reviews


Escape!!! Escape!!!

Rated 4 / 5 stars

really really liked this, reminds me of adult swim, sealab 2021 also comes to mind.
but the lack of facial animation made the experience more frustrating than it had to be. Watching a blank stare while so many emotions could be heard on their voices was really annoying.
aside form that cool stuff, really liked the rotoscope animation.


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Crossroad life - EP. 1 - The meeting Crossroad life - EP. 1 - The meeting

Rated 4.5 / 5 stars

i dig this. it promises so much. I hope whatever time u have to work on this, u keep this great feel of character through action and sound of the world instead of lots of exposition with words.

without the description i thought it was a war of some kind, maybe it would help to see things a bit dirtier to help sell the post-apocalypse.

if u ever do get voice actors,make sure they have consistency. if all u got are latinos with strong accents in english, do it in spanish, or it will feel wrong. unless, of course, their meant to have an accent.


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cariors responds:

Thanks for the comment, really helpful


WOODCHUCK CITY WOODCHUCK CITY

Rated 3 / 5 stars

There is great comedic timing. This the idea and the character designs really makes for an energetic good time. And while i enjoy a barrage of puns, there's a lot in the humor and the set up that doesn't quite gel with me.
Why isn't Tommy letting Harry in? Tommy says he's the reason... and get's cut off with the whole "Will you let me finish" joke which falls flat for me as i find it very forced.
Espresso seems to gain strength from the strong coffee, makes sense cause he's pretty much a sentient coffee cup, but Tommy also get's strong? why?
It's mostly forced things like that which bother me.
I like the animation a lot and keep at it!


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Recent Game Reviews


AOXXOS AOXXOS

Rated 4 / 5 stars

really dig the aesthetic, great song by roboguts keeps the game engaging despite the frustration. The game feels pretty great overall!
the AI is really aggressive, which i like, but my brain has a lot of trouble trying to pay attention at two things at the same time plus trying to discern if the AI is faster than my jump dash or if i timed it wrong. could be the fact i'm playing it at 3 am.

so is this whole thing a hologram room to test the robots abilities? cause these first few levels are too neon and flashy to be an office or lab for the robot to escape from. Is he forever stuck no matter how much he tries? would i get my answers if i beat the game?



Abstract Dungeon Abstract Dungeon

Rated 3.5 / 5 stars

I quite enjoyed it, i put some music in the background to fill the void and it turned out to be a nice puzzle game i could come back to... maybe.
the layout of the rooms is hit and miss but i don't mind cause it's random and from what i played it's alright, without counting impossible moments.
Street cred seemed an empty gesture, then i saw that it was for restarting and shuffling and found it more usefu. I read it goes on to infinity. and because of the little real feeling of reward, i felt rather discouraged.
The idea of bosses or a secret or surprises would be nice to feel like dungeoning on has some sort of a drive or purpose aside from the mere fact I am deeper in the dungeon. Which can work, but not long enough.
You have a pretty addicting tablet game here if you keep working on it.


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Plasma Run Plasma Run

Rated 1 / 5 stars

It's a REALLY slow buildup this buildup was the main reason i didn't try to play it again.

I like that by the end it basically was like a bullet hell game which really gave the slow build some nice sense of accomplishment and progress.

that boss takes a ton of punishment! i think it would be good if that boss slowly degraded just to feel like I'm getting closer to destroying it.

the powerups shouldn't be the same color and shape as the bullets of your enemies, that's just confusing. Environment was boring but serviceable. same with the enemies. song never got boring so that's a big plus. and sounds seem alright.

i'm guessing it was only one level, i can't imagine there being more than that, so from what i played i had an okay time, it just wasn't anything worth playing more than once.


Donpatch-XD responds:

Fair enough

Recent Audio Reviews


Zombie Outbreak Zombie Outbreak

Rated 2 / 5 stars

I like it at first, but it gor boring and forgetful real quick.

It's the repetition, i hear no variety or change, and the little instrument changes and adds you do, end up being repeated also!

I did like the Caribbean feel of the drums and it has this great energy that fits perfectly on a platformer.

some variety would make this better, on the drums, or the instruments you use, or the note progression of the line. or u can just shorten it a minute or two.

mixing seems okay, drums are too much in the foreground, and overall, it's nice to listen to.


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Stereocrisis responds:

I hear you. I wouldn't mind remixing this one. I like the general melody, but it does need to be broken up into different parts and frankensteined into another creation.

Thank you for the review @AlexTL13.


Sunrise at Starlight Lounge (WIP) Sunrise at Starlight Lounge (WIP)

Rated 4.5 / 5 stars

I feel this song as the emotions and thoughts of a protagonist, as he follows/spies on individuals that can best be described as dangerous.
the... cellos? tubas?... low notes, keep a feeling of tension and mystery, the rest of the instruments giving that classic noir goodness. The keys in the middle of the sounds keeping the atmosphere consistent enough for the blunt transition to work.

The transition is as if the protagonist was knocked out, bringing a flashback of him and a lover. The details are fuzzy, but it's mostly beauty and romance, some notes bringing a sense of fading.
The low notes are pretty much gone taking with it the other instruments and with them the noir. The thin strings keeps a dreamy quality that always entrances me no matter where I hear it. (I got to learn how to do that.) Bu this dreamlike atmosphere feels like the song reached an intermission, and by 2:36 the soft quality begins to tire me out, like it's wasting time, "is this intermission going to be solved" is probably the words that fit the reason why i thought that.

At that moment, 2:36, I feel some instruments should die out or get softer, so it feels like it's coming to a close instead of feeling like it extends its welcome and shows overindulgence in the Mile Davis inspired smoothness of the part. Then again, I gave a specific number, but that's just me saying that it feels too long, but just a tiny bit. Maybe it'll make the slight disappointment of knowing it'll never go back to the first half naturally happen in more of a "oh, it's done" instead of "how long is this song?"

It's a weird tradeoff, but i like the decision of making the experience somewhat inconclusive and the thing about such a decision is that it'll always be a mixed bag where opinions will be all over the place. my opinion, i think all this needs is a bit of trimming.

I didn't say anything about the beginning because i have no clue on how to change it so it melds together with the other half with more than one instrument. I'll leave that to your judgement.

Mixing wise it sounds very nice to me (though I'm using laptop speakers)
aannnd yea Sorry if I couldn't help with anything more specific.


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Azhthar responds:

Hey! Thanks a ton for your long and detailed review. I like your story ;) I feel what you mean if you say it´s too long. The problem might be that it extremely slows down after the climax. I think to trim it might be an issue since the progression is not finished and that would mean a completely new arrangement... Maybe it could be an idea to bring the slow part first and afterwards doing the climax thingy. That would destroy the story I had in my mind but maybe it´ll serve the song.


Warfare Warfare

Rated 3 / 5 stars

It starts out wonderfully dark and smooth. But by the halfway point it started to loose me. There's a point by 1:37 where it calms down, but then this line comes up that i feel makes the dark theme rather overblown and this goes on almost till the end. Where the sound disappears and it returns to the groove it had going for at the beginning.

This overblown bit is not only the somewhat loud instrument used, to me it's the two chord progressions it loops on. Where the dissonance and the eerie silence of most of the background instruments comes off as a somewhat childish bit of crazy "I'm am going SO crazy, OH MAN, all the murders will happen soon if nobody STOPS ME"

This could have been avoided if there was something to support the lone instrument but when that happens it becomes even more "crazy" which is what took me out of the song in the first place.

It seems to be part of a progression you were going for were things get bigger and bigger where the crowd pulses, when the song actually just needed to take a ride down the creepy alleyways and let the victim just come along.

Sweet mixing and mastering by the way.


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Recent Art Reviews


Listen to your heart Listen to your heart

Rated 3.5 / 5 stars

The grinch face can't be unseen. I like how you paint fabrics even though it's not "finished"


miliade responds:

Thankies :) Yeah, I had little time to polish him. Usually, it gives a feeling that is closer to some part of the face texture.


crypt of the necrodanca crypt of the necrodanca

Rated 3.5 / 5 stars

The manga book cover was such a nice decision, really gives it a ton of personality and charm.


min3ralWater responds:

Thanks man! I was curious of what people would think of the idea. Thanks for the review!


Cadence from Crypt of the NecroDancer Cadence from Crypt of the NecroDancer

Rated 3.5 / 5 stars

she's in a weird pose, i can't tell how she got the strength to punch that skellyman AND stomp on a jelly monster at the same time while also being really calm about it.

dang, war against the undead changes a person...

colors and style is really nice. ^-^


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