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AlexTL13

3 Game Reviews w/ Response

All 10 Reviews

It's a REALLY slow buildup this buildup was the main reason i didn't try to play it again.

I like that by the end it basically was like a bullet hell game which really gave the slow build some nice sense of accomplishment and progress.

that boss takes a ton of punishment! i think it would be good if that boss slowly degraded just to feel like I'm getting closer to destroying it.

the powerups shouldn't be the same color and shape as the bullets of your enemies, that's just confusing. Environment was boring but serviceable. same with the enemies. song never got boring so that's a big plus. and sounds seem alright.

i'm guessing it was only one level, i can't imagine there being more than that, so from what i played i had an okay time, it just wasn't anything worth playing more than once.

Donpatch-XD responds:

Fair enough

hmm okay
Main and most important issue is the game over screen which make me think of these three things.
1. Just say game over! I can assume why it's game over.
2. Make that game over screen shorter..like a milisecond the faster the better
3. Why are you putting me on the main menu screen?

while the first one is an annoyance, the other two are a matter that addresses the inherent issue of pacing and game flow.
this is a high score type of game, that's our only goal. So a long game over screen is unnecessary waiting, the fact it goes back to a menu is extra psychological torture. with the way the game speeds up this sudden STOP makes me want to stop playing especially after a few tries. If you wanna hook the player (and you DO), give us the ability to jump back in as FAST as possible. Keep the game flow constant.

I also had a bit of an issue, when using the arrow keys and the faster i had to tap, it became somewhat unresponsive. and no matter how many times i tapped it wouldn't move. Could be lag from online or the code idk, if it would be only me, but i'm just letting you know.

Having no music or animations i don't mind as i can tell it's one of those first few games. So despite the score of the game it at least played well enough. my high score was 30,000.

good luck!

undeadbobop responds:

Updated some of those issues out now. Sorry about the inconvenience. Some of the issues where there to fix other issues, such as the unresponsiveness. that issue fixed a issue where it would send you across too fast. Like you would hit it once and go 2 spaces over. That fix was a matter of just decreasing the amount of time of the delay would be to 0.000000001th of a second rather than the 0.035 it was at. It really wasn't a first game, it was more or less a game made under X amount of time ported around and receiving no feed back from it. I hosted it on a number of other sites, store fronts, esc... and no feed back till I started putting my web games on newgrounds.

obviously incomplete that's the reason for the score.

Here what you can do to improve it.

Make some type of a visual representation of a hit detection. I am being hit, yet i have nothing to let me know that it is happening. Same for the enemy, there has to be something to let me know i hit it.

The spacebar attack looks retarded, i have no idea what the hell he's supposed to do with a seizure.

At one point the character just walked away from the screen and never came back...i figure that would be an issue.

And of course sound, but you just wanted to show how it would LOOK so i figure that is why there is no sound. Good luck with the game!

Narunima responds:

thanks for the review :), i already uploaded the second part check it out if you what :D

Hello I'm and aspiring Musician and Filmmaker also learning: Drawing Animating Writing Singing Voice-acting All with varying degrees of success and quality. ( I ain't no expert.) but despite the pessimism I still strive to be great.

Age 32

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Joined on 6/4/13

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